THE PLAYBOOK · SHENGJIQJ
Find your footing in Forty Thieves Solitaire
Try Forty Thieves Solitaire at your own pace and keep its objective in view. Build eight suit foundations from ace to king. Use the example below to understand a decision. Read the objective before making your first input. Keep the game area visible while you use its controls.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
A focus for your next round
After a move, check what changed. Decide which rule explains the new state before acting again. Refer to the controls when needed.
Your goal
Build eight suit foundations from ace to king. An attractive position is not enough unless the goal is met. Check the rules when you are unsure.
A walkthrough of the rules
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Keyboard and screen controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the control method described here for this activity. A new-round button replaces the current round.
See how the rules apply
A club 5 can move onto a club 6, but a whole run cannot move together. Apply the same reasoning to the position in your own round. Take a moment to compare.
A mistake to avoid
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the rule before repeating the action. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.
Helpful answers for players
On this playing page, what is the goal of Forty Thieves Solitaire?
For clarity: Build eight suit foundations from ace to king.
For my first round, how do I control Forty Thieves Solitaire?
Here is the relevant explanation: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For this browser game, what example helps explain Forty Thieves Solitaire?
Keep this in mind: A club 5 can move onto a club 6, but a whole run cannot move together.
While learning, what should I watch out for in Forty Thieves Solitaire?
For clarity: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While reading the Guide, what format does Forty Thieves Solitaire offer?
The key detail is this: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
While reading the Guide, which play mode does Forty Thieves Solitaire use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.