THE PLAYBOOK · SHENGJIQJ
Nurikabe: how a round works
Take a moment with Nurikabe before moving to another game. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Check the relevant rule before repeating a move. Make your first input carefully and watch the result. Choose a clear next step rather than rushing through the instructions.
Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
A focus for your next round
Read one step at a time and try it on the playing area. Match the instruction to the control you use. Keep the objective visible.
What you need to achieve
Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. The feedback beside the game helps you follow the round. Follow this game’s rules rather than another version’s.
Making your moves
- Shade sea squares and leave islands white.
- Every island contains exactly one clue.
- Different islands cannot meet along an edge.
- Check puzzle verifies sizes, connectivity and forbidden sea blocks.
How your actions work
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Use the control method described here for this activity. Make sure you are interacting with the game rather than the surrounding page.
A useful example
An island labelled 1 is already complete, so its edge neighbours must be sea. Focus on why the action is allowed, not only its outcome. Verify the rule before continuing.
Keep this in mind
Two numbered islands may not merge into one. Read the feedback to see why an action did not have the expected result. Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board.
Game-specific help
While learning, what is the goal of Nurikabe?
Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.
As a new player, how do I control Nurikabe?
Keep this in mind: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
When I return, what example helps explain Nurikabe?
The key detail is this: An island labelled 1 is already complete, so its edge neighbours must be sea.
For a quick reminder, what should I watch out for in Nurikabe?
Two numbered islands may not merge into one.
For this browser game, what format does Nurikabe offer?
The key detail is this: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
While reading the Guide, which play mode does Nurikabe use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.